

I tested using the Oculus Debug Tool which displays the application (Project CARS 3) display rate in cycles per second (Hz). I am certainly not a VR developer most of this stuff I just googled to find things out and these are my assumptions so apologies in advance for mistakes and I will fix as needed. If anyone has SteamVR specific recommendations please include in the comments!Ĭomments and suggestions are welcome and will be included as appropriate. Preliminary testing using the SteamVR launch option results in similar performance, although I have not tweaked any specific SteamVR related configuration options. I use an Oculus Rift CV1 and typically launch using the Oculus launch option.
Project cars 3 screens Patch#
I am encouraged by the Project CARS 3 patch 8/28/20 that did in fact fix the horrible menu stutter experienced by VR users and improved performance noticeably. The initial Project CARS 3 release VR performance was rather abysmal for a product advertised as having "best in class VR support." Codemasters did at least include VR support on day one for this product and is presumably committed to providing improvements and optimization to the VR implementation. The intent of the guide is to provide functional settings for Project CARS 3 VR users.

VR performance still just as bad, though.

Project cars 3 screens driver#
Impacts of graphics settings on performance (as per Tom's Hardware [TEXTURE RESOLUTION: 2-4%Īlso updated my NVIDIA driver to latest version 456.38 and along with the patch has perhaps improved crash to desktop, still have them though so hard to tell. The Resolution setting does not change what goes to the RIFT during racing it does change the menus, videos, and what gets sent to the screen, so set that to whatever you want. If you have a Ryzen 9 3950X with 64 GB RAM and an RTX 2080 Super or similar those values will likely be Anisotropic 4X and VR SuperSampling 1.5 - 1.7. Set your Texture Filtering and VR Supersampling values low enough to get at least 45 FPS for a passable VR experience even when racing in the rain.

The formerly groundbreaking weather system doesn’t feel as convincing or look as good as other modern dynamic weather systems like that of F1 2020, and the original game’s alarmingly violent crashes and car-to-car collisions have been smoothed off to make everything feel neutered, which is admittedly par (or should I say car?) for the course these days.Please consider rating this guide if you like it! When all’s said and done, however, there’s a simple feeling that the game just isn’t quite up to the standard of the best of the field. But what is interesting is that besides the lobby-hopping Quick Race and the ability to set up your own game, there’s also a third, pretty straight facsimile of Gran Turismo Sport’s online setup, whereby you must register for an event that takes place at a set time, then qualify for it to determine your starting position. Then, of course, there’s the online multiplayer, which was a ghost town at review stage but should give sim fans some close racing at last. This is which is ‘just one more go’ heaven. Online integration is kept separate from career, with the halfway house ‘Rivals’ mode offering hourly, daily and monthly challenges to complete.
Project cars 3 screens drivers#
This adds welcome gameplay variety for skilled drivers while also giving those who aren’t so great at racing games a way to proceed without having to win all the time. These criteria are now much more varied than the pure ‘win the race’ ethos of old, for instance asking you to hit a target top speed or master 30 corners in one race. The usual long-haul, grassroots championships complete with practice laps and qualifying are simply gone, replaced with breathless, quick-fire races, each with three criteria to check off in order to progress. The previous race day busywork and tinkering have been stripped away, replaced with the Forza Motorsport school of career mode, where you take place in themed events, all tiered from beginner races to exotic supercar series, with the option of buying and upgrading eligible cars along the way.
